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a16z Podcast: Gaming Goes Mainstream

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Key takeaways

  • Bobby Kotick's journey reflects the evolution from a college dropout to a significant player in the gaming industry, highlighting the importance of seizing opportunities.
  • The transformation of Activision through strategic mergers, particularly with Vivendi, showcases how adaptation is essential for survival in competitive markets.
  • Gaming has transitioned from a niche market to a mainstream global phenomenon, with mobile devices playing a crucial role in this accessibility.
  • The rise of eSports and the potential of AR indicate a shift that will shape not only how games are played but also how they are experienced by audiences.
  • Active engagement with the gaming community is vital for ongoing success and innovation, providing invaluable insights into player preferences and experiences.

Summary

Bobby Kotick's Journey in Gaming

The episode kicks off with Marc Andreessen interviewing Bobby Kotick, CEO of Activision Blizzard. Bobby shares his career trajectory, which began writing software for Apple II in college. His ambition quickly led him to quit college upon the advice of Steve Jobs, who recognized Bobby’s potential in the tech space. Kotick's passion for video games started early, with fond memories of playing Activision games like Pitfall and River Raid. This sparked a desire to become a major player in the gaming industry.

Activision and its Transformation

Mark and Bobby delve into the history of Activision, noting that the company was founded in 1980 as a third-party developer for Atari. Despite facing dire straits in the late 80s, Bobby bought a 25% stake in Activision when it was on the verge of bankruptcy. The conversation explains how he maneuvered the company out of financial troubles, culminating in significant mergers, most notably with Vivendi Games, which transformed Activision into Activision Blizzard, further solidifying its position in the gaming industry.

The Evolution of Gaming

The discussion shifts to the substantial evolution of gaming over the decades. Bobby highlights the barriers that have been broken down in gaming, emphasizing the shift from video games being an expensive niche market to becoming a global phenomenon accessible through mobile devices. This democratization of gaming has allowed Activision Blizzard to reach a broader audience, reinforcing the idea that gaming can serve as a social experience, akin to sports. The introduction of eSports has become a key component of this evolution.

Future Trends in Gaming

Bobby shares insights on significant trends shaping the gaming industry today. The conversation touches on the increasing popularity of eSports and how the dynamics of societal engagement in gaming have changed, leveraging social interactions through platforms like Twitch. Bobby foresees a future where game design will increasingly focus on spectator experience, leading to a more vibrant eSports culture. Additionally, he discusses the potential of Augmented Reality (AR) and how titles like Fortnite and Pokemon Go have revolutionized engagement in gaming.

Community Engagement in Gaming

The podcast concludes with a conversation about engaging with the gaming community. Bobby reflects on how feedback from passionate players can impact game development significantly, shedding light on the importance of community in shaping gaming experiences. This community-driven approach has led to successful adaptations and innovations within Activision’s titles, ensuring that they remain relevant and engaging.

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Show notes

Bobby Kotick is the CEO of Activision Blizzard (a merger he engineered); it's one of only two video gaming companies in the Fortune 500, and the largest game network in the world. The company is responsible for some of the most iconic entertainment franchises, including Call of Duty, Candy Crush, Overwatch, and World of Warcraft -- as well as its own professional esports league.

So in this episode of the a16z Podcast, Marc Andreessen interviews Kotick on everything from the evolution of video games in the 1980s to gaming trends more broadly. What changes as gaming goes from "just for nerds" to "just for kids" and spreads more broadly into entertainment and cultural phenomena (esports, Fortnite, Pokemon Go, etc.)... both online and offline?

The conversation originally took place at our annual innovation a16z Summit in November 2018 -- which features a16z speakers and invited experts from various organizations discussing innovation at companies small and large. You can also see other podcasts and videos from this event here: https://a16z.com/tag/summit-2018/

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Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.


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