REWORK

Scratch Your Own Itch

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Key takeaways

  • Building products for yourself provides clearer insights and higher quality because you intimately understand your needs.
  • Creating your own tools can be deeply satisfying and offers strategic advantages in maintaining control and quality.
  • Direct experience is critical for evaluating the success of a product; building for yourself ensures this experience.
  • Building for clients often leads to projects that are disconnected from actual user needs and prone to failure.
  • The MVP approach can be misguided; often, products benefit from a strong, thoughtful vision rather than minimal iteration.
  • Loving the product you build helps maintain focus, passion, and clarity of purpose, which contributes to overall success.

Summary

The Power of Building for Yourself

This section discusses the main idea that building products for personal use or your own needs provides unmatched insights into what makes a good product. The founders describe how their initial project, Basecamp, originated from solving their own organizational problems. They emphasize that when you scratch your own itch, you know exactly what your product needs to do, which reduces guesswork and leads to high-quality solutions.

The Cultural and Practical Benefits of Creating Your Own Tools

Here, the conversation highlights the satisfaction derived from making your own tools, likening it to watchmakers crafting their tools before watches. The process of building your own tools not only supports product development but also provides a deeper sense of control and a deeper connection to the work. It also offers a tactical advantage in that you can build exactly what you need without relying heavily on third-party solutions.

Evaluating Quality through Direct Experience

This section emphasizes how building products for oneself allows for accurate quality assessment because the creator has direct experience with the product's use-cases. It contrasts this with building client products, where understanding is mediated by proxy, often leading to misaligned features and failed projects, highlighting the importance and privilege of building for personal use.

Challenges in Client-Driven Development and the Advantage of Independence

The speakers share insights about how client-driven projects, especially large IT systems, often fail because developers do not intimately understand user needs. Building for oneself sidesteps this problem, enabling faster, more confident development and reducing the risk of projects becoming dead ends.

The Fallacy of the MVP (Minimum Viable Product) Approach

This part discusses the misconceptions around MVPs, comparing it to making half a loaf of bread and expecting to judge its quality. The speakers argue that products must be fully functional, even if simplified, to provide real value and accurate feedback, and criticize the idea that starting with a minimal version is always the best approach. They advocate for deep understanding and a clear vision rather than minimalism for its own sake.

Falling in Love with Your Product and Maintaining Vision

Finally, they explore the emotional and strategic importance of loving the product you build. Building for oneself fosters passion and enables founders to stick to their vision, even in the face of external pressures from large clients or feature requests. Independence from client demands allows for more coherent, high-quality products.

Sponsors

  • Hotwire · Check out Hotwire at https://hotwired.dev/ for more on their approach to building tools.

Show notes

Basecamp was originally designed as a way to manage 37signals' client work and its success can be credited to the fact that it was designed to scratch a very specific itch by the people with that were itching. Now, we're not saying that building something for others is necessarily a bad way to go about things, but building for your own needs has huge advantages.

Show Notes

  •  06:15 - "The only problem with Microsoft is they just have no taste. They have absolutely no taste. And I don't mean that in a small way, I mean that in a big way, in the sense that they don't think of original ideas, and they don't bring much culture into their products." - Steve Jobs in Triumph of the Nerds (PBS)
  • 12:53 - Hotwire
  • 13:57 - Not invented here (Wikipedia)
  • 14:26 - Mary Kay Ash (Wikipedia)
  • 18:12 - Second-system effect (Wikipedia)
  • 21:35 - Minimum viable product (Wikipedia)
  • 21:42 - Making sense of MVP - Henrik Kniberg
  • 23:55 - The Homer (Simpsons Wiki)

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