The Vergecast

Were we too nice to the Steam Machine?

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Key takeaways

  • The Steam Machine is a niche device aimed at existing high-end Steam users who want a living room gaming PC, but it is generally overpriced and underwhelming out of the box.
  • Valve's strong support legacy gives some confidence in future updates and software improvements, but hardware limitations may constrain its long-term relevance.
  • The device is primarily designed for gaming and not as a media stream box or general-purpose computer, limiting its versatility.
  • Compared to traditional consoles like PS5 or Xbox Series X, the Steam Machine requires more tinkering, and its lifecycle is expected to be shorter due to rapid PC hardware advancement.
  • In the end, the value of the Steam Machine depends heavily on future software improvements and support, making it more suitable for enthusiasts confident in Valve’s track record.

Summary

Introduction and Episode Overview

The episode begins with an introduction to the main topic: a deep dive and discussion about Valve's Steam Machine. The hosts mention they received extensive feedback and questions following their initial review, focusing on the device's value, performance, and target audience. The episode also includes recent tech news updates, including changes to the Google Play Store and developments involving OpenAI and Apple.

Main Review and Evaluation of the Steam Machine

Sean Hollister and the host analyze the Steam Machine, addressing its market positioning, performance, price, and design. They discuss the device's potential market segments, emphasizing that it might appeal only to existing Steam users with powerful PCs and significant disposable income who want a dedicated living room gaming device. Critics argue it is overpriced relative to its specs and performance, especially when compared to building a custom PC or existing consoles. The team also critiques its out-of-the-box issues, issues with performance, and the lack of perfect features like sleep/resume reliability, which affects its score.

Valuing Valve’s Approach and the Future of Steam Machines

The hosts explore whether Valve’s reputation for good support and innovation could make the Steam Machine a more compelling product over time. They discuss the importance of SteamOS and Valve’s potential to improve and perfect the hardware and software. Concerns are raised about hardware longevity, upgradeability, and how the device stacks up against traditional consoles like the PlayStation and Xbox, which have a longer lifecycle and more controlled ecosystems. They compare Valve's historical success with support for previous hardware and speculate on the device's future support and relevance.

Target Use Cases and Limitations as a Set-Top Box

Questions about the Steam Machine's ability to serve as a home entertainment hub or replacement for streaming devices like Roku are examined. The hosts clarify that it is not designed for streaming apps or DRM-heavy services out of the box. While workarounds exist, the device is primarily a gaming-focused PC, making it less suitable as a general media streamer. The limitations and the design focus on gaming rather than broader media consumption are highlighted.

Long-term Viability and Support Expectations

The discussion covers Valve’s history of supporting its devices and software, emphasizing their track record of providing updates and maintaining older hardware, like the Steam Controller and Steam Deck. They argue Valve is more trustworthy in terms of device longevity than traditional console manufacturers, though noting the device’s hardware limitations and lack of modularity might limit its lifespan. The debate continues on whether the device can stay relevant in the rapidly advancing gaming hardware landscape.

Industry Comparisons and Market Positioning

The hosts analyze how the Steam Machine compares to traditional gaming consoles like the PlayStation 5, especially in terms of lifespan and upgradability. They note that the device is more akin to a PC, with expectations of shorter relevance and the need for future upgrades. The discussion includes speculations on the industry’s trajectory, the importance of having enough developers supporting the platform, and how Valve’s ambitions might influence gaming hardware standards.

Closing Remarks and Listener Engagement

The episode concludes with encouragement for listener feedback via calls or emails, emphasizing community involvement. The hosts reiterate the importance of subscriptions for ongoing coverage and support. They thank the listeners and give a preview of upcoming episodes and topics.

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Show notes

Valve's Steam Machine might be exactly the living room console you've been waiting for. Or it might be too expensive, totally pointless, a waste of everyone's money and shelf space. The Verge's Sean Hollister joins the show to talk through all the feedback we've been getting about our coverage and our review. Is Valve's history a pro or a con? Is the price reasonable or ridiculous? Who is this device actually for? We have much to discuss.

Further reading:

Google and Epic give up fighting — third-party Android app stores are coming next week

OpenAI may announce a ChatGPT smart speaker this year

Another turn in the Apple v. OpenAI dispute

⁠The Steam Machine is the most ambitious game console I’ve ever played⁠⁠

⁠⁠The Steam Machine fits my TV, my desk, and my life⁠⁠

⁠⁠Valve will finally let you build your own Steam Machine with SteamOS for desktop⁠⁠

⁠⁠How much would the Steam Machine cost to build?⁠

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