Guess That Sound: Video Game Edition
· Summarized
Key takeaways
- Participants play to recognize iconic and obscure sounds from video games, demonstrating different levels of familiarity.
- The scoring system incentivizes quick guesses and strategic use of hints, with partial credit possible for collaborative efforts.
- Game sounds often have specific contextual cues, such as location or game mechanics, which players use to identify them.
- Technical details about sound design, such as recording real-world effects or hardware limitations, enrich understanding of game audio.
- The hosts share fun trivia and personal anecdotes, making the game both educational and entertainment.
- The episode showcases the importance of sound design in creating immersive and memorable gaming experiences.
- Expertise in game audio can be both broad and deep, with participants recognizing sounds from a variety of genres and eras.
- Engaging the audience with interactive guessing and revealing behind-the-scenes insight encourages interest in game sound design.
Summary
Introduction and Presentation of Participants
The episode begins with the host, Dallas Taylor, introducing a special video game-themed edition of the 'Guess That Sound' game show. The format involves three audio experts from the game industry: Joanna Fang, Mark Kilburn, and Jeffrey Brice, each with distinguished backgrounds in game audio work, such as work on titles like "Spider-Man 2," "God of War Ragnarok," "Call of Duty," and more. The show’s producers, Grace and Casey, explain the rules to the guest panel, outlining how points are awarded based on how quickly the contestants can identify sounds from video games—either immediately, after one hint, or after two hints.
Rules and Gameplay Mechanics
Casey explains the scoring system, where a correct guess earns up to three points, decreasing with hints provided. There are 18 sounds, for a potential total of 54 points, which are tallied by the hosts to determine the winner at the end. The panelists discuss the strategic aspect of requesting hints, and they humorously acknowledge their varying levels of expertise and confidence. The hosts encourage guesses and admit the challenge, joking about their own familiarity with game sounds and the possibility of sharing partial credits and negotiations for points.
Gameplay Round 1 – Identifying Video Game Sounds
The first round kicks off with easy, recognizable sounds such as the Mario Kart 64 item box and Stardew Valley's ghost noise, progressing toward more complicated cues. Participants identify iconic sounds like the Halo shield alarm, Pac-Man’s start music, and the Pokémon evolution chime. Each sound guess is accompanied by detailed explanations of the context in the game, such as the sound that plays when an item is collected, a spell is cast, or a quest is completed. The panelists also share their personal connections and trivia, like the inspiration behind game music or unique sound design techniques. The scores fluctuate as guesses are made, with humorous banter and educational tidbits.
Round 2 – Medium Difficulty and Deeper Cuts
The game continues with newer and more obscure sounds, including cave ambiences from Minecraft, the honor loss tone from Red Dead Redemption 2, and the spell casting sound from Baldur's Gate 3. The panelists use hints such as game release years, gameplay scenarios, or specific sound features. They delve into technical details, like how game sounds are created or recorded, and discuss the historical context of game audio, such as the limitations of early hardware or the influences of musical genres. The players further demonstrate their knowledge, with moments of hesitation and revelation, occasionally earning partial points. The scores shift as the game advances towards its climax.
Final Round and Conclusion of Competition
In the final round, the remaining five sounds are revealed, worth double points, heightening the suspense. The panelists compete intensely, with Jeff in the lead but vulnerable to a quick correct guess. The last sound, a spell cast in Warcraft II, seals Jeff’s victory as he recognizes the ogre mage's Bloodlust spell. The hosts confirm the scores, awarding Jeff the title of 'ultimate video game sound expert.' The episode closes with acknowledgments, sponsor mentions, and links for further engagement, including behind-the-scenes content and ways to support the show, like subscribing for ad-free episodes.
Sponsors
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Show notes
For a special video game edition of our Guess That Sound competition, we invited three game audio experts to test their ears on 18 sounds from gaming history. Play along as they identify iconic fanfares, weapons, spells, power-ups, and some seriously tricky deep cuts. Who will claim the title of ultimate video game sound expert? Featuring Foley Artist and Sound Editor Joanna Fang, Senior Interactive Sound Designer Mark Kilborn, and Sound Designer and Composer Jeffrey Brice.
Twenty Thousand Hertz is produced by Defacto Sound.
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Get three months of free payroll with Gusto at gusto.com/20k.
Visit quo.com/20k for 20% of your first 6 months of business phone software.
Build your Sonos home sound system today at sonos.com.
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